With cell phones, iPads, smart-watches, smart underwear and another Pokémon Go game in the works, we truly live in The Age of Distraction.

How can you successfully engage students in your classroom, prospects in a meeting, or a room full of people you truly want to listen to your presentation versus them playing Grand Theft Auto under the table?


Rewards! Reward those who are listening and actively engaging with the speaker/teacher.

magine this: When the speaker/teacher asks a question, they will toss out a ball to the person who answers correctly. The ball can be exchanged for giveaways, discount for books, courses, memberships, etc. These types of activities will get your audience begging for giveaways. And - they will lift the heads of those who are constantly looking down at their gadgets to listen and learn!

Interested in creating your own case study?

Contact us for more information about how we can deliver an experience your customers, prospects, and employees will never forget.

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